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Topic Summary

Posted by: monkey!
« on: March 05, 2015, 06:37:16 AM »

Ah... you need to keep the kill-bite ratio below 1.
Posted by: monkey!
« on: March 05, 2015, 06:08:02 AM »

Nothing appears to happen on the map.
Posted by: monkey!
« on: March 05, 2015, 06:04:55 AM »

I'm eating breakfast with this.... hurrah!
Posted by: RottingCorpse
« on: March 04, 2015, 07:09:06 PM »

I"m NOT clicking on that link. Way too much shit to do.
Posted by: nacho
« on: March 04, 2015, 05:19:47 PM »

Are we assuming slow zombies here or fast zombies?

There are sliders to adjust how quickly a zombie can walk a mile and the kill to bite ratio.

I refuse to speed them up past TWD speed, which I like to call Fitness Romero.

The kill to bite ratio, though, is something I upped... My fundamental problem with the zombie apocalypse is the number of people they would naturally kill and/or maim. So if a horde tears someone apart and devours them, they aren't getting back up again. Probably half the deaths in TWD are on the same level as an animal attack, so they're not going to get up again.

And then we have (especially something routinely seen in TWD), zombies who destroy themselves by blundering into natural obstacles... Factor in all the zombies who get stuck in basements, holes, cars, prison cells, or stumble off cliffs, balconies, etc. Every three episodes or so we see a zombie take a plunge because they're stupid. Assume that's happening everywhere, so a healthy percentage of zombies are tumbling into construction sites and are then trapped forever.

Throw in our arguments from before -- if every survivor is killing roughly 50 zombies a year...
Posted by: RottingCorpse
« on: March 04, 2015, 05:16:57 PM »

So we blow up the Bay Bridge once we're on the Eastern shore, yes?
Posted by: Reginald McGraw
« on: March 04, 2015, 05:10:41 PM »

The Chesapeake Bay is a very good natural barrier if you can beat them across the bridge.
Posted by: Reginald McGraw
« on: March 04, 2015, 05:03:15 PM »

Are we assuming slow zombies here or fast zombies?

There are sliders to adjust how quickly a zombie can walk a mile and the kill to bite ratio.
Posted by: RottingCorpse
« on: March 04, 2015, 04:54:12 PM »

I'm not clicking because I'm swamped with shit.

Are we assuming slow zombies here or fast zombies?
Posted by: nacho
« on: March 04, 2015, 04:44:05 PM »

DC goes first, right?

Wherever you click your mouse goes first. It actually takes a long time... The map gets boring after a few days elapse, but the science behind it is fascinating. It's always an insane global pandemic that happens instantly in the movies, right? But, yeah, when you think about the vectors... Zombies are on foot, there's a certain kill per bite ratio to consider that'll slow them down as well. So wherever you click, depending on how populated the area, it's a slow bubble that takes days to get out of the region, and a month to spread throughout most of the US.

Factor in quarantine and containment attempts on the federal, state, and local level...as well as vigilante quarantine efforts, and you'd have plenty of time to escape as long as you weren't at ground zero.
Posted by: RottingCorpse
« on: March 04, 2015, 04:21:01 PM »

DC goes first, right?
Posted by: nacho
« on: March 04, 2015, 03:32:10 PM »

http://www.huffingtonpost.com/2015/03/04/zombie-apocalypse-research-cornell_n_6797952.html



Quote
Thanks to Cornell University researchers, we can now simulate the spread of a zombie disease outbreak.

And thanks to their new zombie apocalypse simulator, we can confirm what we already knew: Stay out of cities if you don't want to get infected.

The researchers will present their study, "The Statistical Mechanics of Zombies," later this week, and reportedly prove that the best place to escape should zombies take over is the northern Rockies.

Their simulation is awesome, and you can try it by clicking here.
Posted by: monkey!
« on: December 01, 2012, 03:25:55 PM »

Jersey Zombie Shore.
Posted by: nacho
« on: December 01, 2012, 11:57:12 AM »

I'd be more worried if it wasn't Jersey.
Posted by: RottingCorpse
« on: December 01, 2012, 11:50:54 AM »

Act I, Scene I...

Quote
Derailment sends chemical tank cars into NJ creek

PAULSBORO, N.J. (AP) Authorities say only one of the derailed train cars in southern New Jersey has leaked hazardous material.

The Department of Environmental Protection says the car leaked vinyl chloride as a gas and all of it has since dissipated.

The chemical can cause nausea and breathing problems.

Several tanker cars derailed in the accident Friday morning on a rail bridge in Paulsboro and toppled into a creek. Part of the bridge has buckled but the full extent of the damage is not yet known.

Officials at Underwood-Memorial Hospital say 11 people have been transported with complaints related to the derailment and five more arrived on their own. The hospital's communication's office says all are believed to have complained of having respiratory problems.

Residents in three towns were told to stay inside after the derailment.

The cause of the accident hasn't been determined.